Minimum Safe Distance
Developed for submission into the 'Games for Blind Gamers 3' and 'Blind Accessible Games Jam #2'.
The alien fleet approaches us on an aggressive war footing.
8 defence platforms orbit our planet in preparation for our last stand.
But, Sabotage! Our sensors are down and we have no visibility.
Our engineers have hastily wired up a voice feedback system to assist our gunners in taking down the incoming attacks before they reach our planet.
Get to it, Gunner!
Instructions:
Press the indicated key to fire the weapon.
Status | In development |
Platforms | HTML5 |
Author | Projector Studios |
Genre | Action |
Made with | Unity |
Tags | Arcade, blind, blind-friendly, keyboard, Singleplayer |
Average session | A few minutes |
Inputs | Keyboard |
Accessibility | Blind friendly |
Comments
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The game seems to assume you have a QWERTY keyboard even when you do not, which caused a couple misses in the beginnign before I figured it out.
Granted, I decided not long after that actually, a far better way to play would be to just smash keys at random, so humanity would not be safe in my hands regardless.
I agree with the others that the letters aren’t always clear enough. A better solution might be to ask players to spell out increasingly complex words instead, though homophones would still need to be avoided.
Nice! I really like this.
Simple but fun.
Only issue I had was already mentioned, some of the letters sound the same.
Hi! Thanks for this game!
It would be nice to have a sound announcing how many enemies are popping & support for non qwerty keyboards!
(The letters are also sometimes very confusing, because the voice is a little muffled)
hey,
Thanks for taking time to play the game.
Yeah, e d b c v p can all start to sound a bit similar. Couldn’t get chance to record something clearer unfortunately.