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Basilisk
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Devlog
Basilisk Update 0.9 - More progress
October 19, 2024
by
Projector Studios
Its coming on nicely so I'll post another gif...
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Basilisk Update 0.8 - 1000x
October 17, 2024
by
Projector Studios
I switched a load of stuff on and forget to set reload times which ended up with this thing of beauty. Made me think that the enemies should be powerful and require loads of hits. This will mean that...
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Basilisk Update 0.7 - More Weapons!
August 26, 2024
by
Projector Studios
Update 7 - More Weapons! Added more weapons to the config screen. You can only choose 6 to use in-game so I've added limitations on selection and a Randomise! button...
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Basilisk dev build
May 18, 2024
by
Projector Studios
Early days but already enjoying playing my game. Can't get enough of upgrading everything and watching the screen explode in slow motion. I've shared a really early build so you can too...
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Basilisk Update 0.6 - Shields
May 11, 2024
by
Projector Studios
There's a chance that the Basilisk ability could be overpowered. So I've added shields that can counter that ability if needed...
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Basilisk Update 0.5 - disabling enemies
May 04, 2024
by
Projector Studios
Now I have the functionality of the Basilisk ability sorted - the game will slow and an enemy can be disabled after a few seconds of targetting and hit for triple damage...
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Basilisk Update 0.4 - Petrification
April 30, 2024
by
Projector Studios
I needed a strobing visual effect for the Basilisk ability. The quick first attempt turned out nicely. I love it when that happens. The idea is that the player can use this ability to disable enemies...
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Basilisk update 0.3 - Slowmo
April 24, 2024
by
Projector Studios
SLOOOOOW-MOOOOOO!!! Oh yeah, and I've got the basics of the player-enemy dynamic up and running. But, more importantly, SLOW-MO!!!...
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Basilisk Update 0.2 - Weapon Select
April 20, 2024
by
Projector Studios
Got a weapon loadout screen up and running so its nice and easy to add new weapons and abilities down the line. Loves a bit of UI I do...
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Basilisk Update 0.1 - Title Screen
April 20, 2024
by
Projector Studios
The most important thing in game dev before working on anything else is to get a funky Title Screen up and running. Don't let anyone tell you otherwise...
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