Rogue Runner v0.1 - Movement
Rogue Runner » Devlog
The first thing is a moving character. Easy.
But first, you need some art assets to use. Thanks to kenney.nl for those.
Then you have to build a couple of room templates so you can move between different rooms.
Then you have to make sure that the characters stays within the boundary of the rooms.
Then I wanted the character to slide rather than flick instantly to a target position.
Then, because this an infinite runner, I need to make sure that the moving between rooms snaps the world back to the origin to stop potential floating point issues in the future.
Then I randomised the flipping of the grass because the repetition hurt my eyes.
After that distraction I got the doors opening.
First thing, move the character. Easy.
*rollseyes*
Files
Rogue_Runner_v0.1.zip Play in browser
Feb 25, 2022
Rogue Runner
Go North!
Status | In development |
Author | Projector Studios |
Genre | Role Playing |
Tags | 8-Bit, Action RPG, Endless, infinite-runner, Roguelike, Runner |
More posts
- Rogue Runner v0.11 - Room Editor Take 2 (v)Dec 17, 2023
- Rogue Runner v0.10.3 - Room Editor Take 2 (iv)Dec 16, 2023
- Rogue Runner v0.10.2 - Room Editor Take 2 (iii)May 27, 2023
- Rogue Runner v0.10.1 - Room Editor Take 2 (ii)May 25, 2023
- Rogue Runner v0.10.0 - Room Editor Take 2May 14, 2023
- Rogue Runner v0.9.0 - EndlessMay 06, 2023
- Rogue Runner v0.8.2 - Room Editor IIIMay 06, 2023
- Rogue Runner v0.8.1 - Room Editor IIApr 30, 2022
- Rogue Runner v0.8 - Room EditorApr 23, 2022
- Rogue Runner v0.7.1 - Updating the StatsApr 20, 2022
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