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Devlog
Rogue Runner v0.11 - Room Editor Take 2 (v)
December 17, 2023
by
Projector Studios
v0.11.0 is a cracking update. The attached gif shows a super-quick run-through of where we are but here is the lowdown... Now includes a working editor so you can build your own custom rooms that appe...
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Rogue Runner v0.10.3 - Room Editor Take 2 (iv)
December 16, 2023
by
Projector Studios
Initially nothing further to see here but this shows the editor working in the release version. I realised that saving in the release version is different to saving in the editor so there was a quick...
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Rogue Runner v0.10.2 - Room Editor Take 2 (iii)
May 27, 2023
by
Projector Studios
The file management side turned out easier than I thought - stopping people from saving a blank file name and dealing with overwriting an existing file and using the file list to quickly overwrite one...
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Rogue Runner v0.10.1 - Room Editor Take 2 (ii)
May 25, 2023
by
Projector Studios
I've hooked the data bit up to the level editor bit now... Just need to use the same spawning bit to build the random level from the saved template data whilst you play...
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Rogue Runner v0.10.0 - Room Editor Take 2
May 14, 2023
by
Projector Studios
Roight. Struggled with my approach to using prefabs for the room generation so I decided to bite the bullet and learn how to do this properly - with data. As usual, I went the googling route but got a...
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Rogue Runner v0.9.0 - Endless
May 06, 2023
by
Projector Studios
While I'm thinking about the new version of the room editor, I made a template which acts like an endless runner just to see how that feels...
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Rogue Runner v0.8.2 - Room Editor III
May 06, 2023
by
Projector Studios
A quick addition with the Room Editor feature is being able to delete any tiles using the RMB if you make a mistake. It is at this point that I realised that the way I was using prefabs isn't going to...
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Rogue Runner v0.8.1 - Room Editor II
April 30, 2022
by
Projector Studios
The next step with the Room Editor is to set up all the other available room features as tiles so we can quickly make a room (despite lousy trackpad skills). Can also now use the WASD keys to scroll a...
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Rogue Runner v0.8 - Room Editor
April 23, 2022
by
Projector Studios
So, to recap, we've got a moving, attacking player that can move through a series of randomly generated rooms. Enemies that can be killed. Chests that can be opened and looted. An inventory that be im...
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Rogue Runner v0.7.1 - Updating the Stats
April 20, 2022
by
Projector Studios
Last update, we got the icons changing. That was the easy bit. This time, we got the numbers updating. That was also fairly easy as well. We added some red and green flashes to the number backgrounds...
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Rogue Runner v0.7 - Simple Inventory
April 15, 2022
by
Projector Studios
Next we get a simple inventory up and running. So, when I collect something from the treasure chests, the item gets transferred to the player's 4 slot inventory. The only element of complexity I wante...
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Rogue Runner v0.6 - Basic AI
April 13, 2022
by
Projector Studios
We've made a start on some basic move and attack AI for enemies. At this point we've got the enemies moving and staying in the bounds of the rooms, attacking the player character if they move into it...
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Rogue Runner v0.5.3 - Taking Turns IV
April 03, 2022
by
Projector Studios
The last part of setting up the turn-based system is incorporating interactive elements into the system (e.g. doors and chests). So, when a player movement is complete, the game checks whether there i...
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Rogue Runner v0.5.2 - Taking Turns III
March 26, 2022
by
Projector Studios
For the last few updates, I worried about one enemy that the player takes turns against. In reality, there will potentially be more than one enemy in a room (or none). So the turn system needs to be a...
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Rogue Runner v0.5.1 - Taking Turns II
March 19, 2022
by
Projector Studios
The turn system will now cope with player attacks. I've also added the enemy moving into the system - but, for the moment, the player is controlling that movement. Next: I wanted to put off worrying a...
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Rogue Runner v0.5 - Taking Turns
March 16, 2022
by
Projector Studios
A key feature of the Rogue genre is that the player and the world take turns in moving. So I'm implementing that. Note: No build for this yet as I want to get the turn loop completed first. To get the...
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Rogue Runner v0.4 - Introducing Treasure Chests
March 13, 2022
by
Projector Studios
The next addition to the game was treasure chests that can be opened and various items collected. Initially, I just wanted to get the system in (and worry about the chest content down the line). First...
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Rogue Runner v0.3 - Basic Attacks
March 05, 2022
by
Projector Studios
I've added the traditional basic rogue-like attack - bump into something and do some damage to it. So, for this we had to implement the 'bumping' action, collision with the enemy, flashing to denote d...
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Rogue Runner v0.2.1 - A simple change?
March 03, 2022
by
Projector Studios
This is a great example of how a seemingly simple thing that you take for granted and not think through assuming it will only take a couple of minutes can actually becomes more complex when you dig in...
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Rogue Runner v0.2 - Distance
February 27, 2022
by
Projector Studios
A cheeky little update before breakfast. As this is a game all about distance, I quickly added a counter that tracks how far you have travelled. In metres. Next: enemies...
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Rogue Runner v0.1 - Movement
February 25, 2022
by
Projector Studios
The first thing is a moving character. Easy. But first, you need some art assets to use. Thanks to kenney.nl for those. Then you have to build a couple of room templates so you can move between differ...
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