Rogue Runner v0.5 - Taking Turns

A key feature of the Rogue genre is that the player and the world take turns in moving.

So I'm implementing that.

Note: No build for this yet as I want to get the turn loop completed first.

To get the system up and running, the player can move and then the enemy waits for a second and then play returns back to the user. If the enemy is vanquished then the player doesn't have to wait between turns.

Next: integrating the player's attack action into the turn sequence.

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