Rogue Runner v0.5 - Taking Turns
Rogue Runner » Devlog
A key feature of the Rogue genre is that the player and the world take turns in moving.
So I'm implementing that.
Note: No build for this yet as I want to get the turn loop completed first.
To get the system up and running, the player can move and then the enemy waits for a second and then play returns back to the user. If the enemy is vanquished then the player doesn't have to wait between turns.
Next: integrating the player's attack action into the turn sequence.
Rogue Runner
Go North!
Status | In development |
Author | Projector Studios |
Genre | Role Playing |
Tags | 8-Bit, Action RPG, Endless, infinite-runner, Roguelike, Runner |
More posts
- Rogue Runner v0.11 - Room Editor Take 2 (v)Dec 17, 2023
- Rogue Runner v0.10.3 - Room Editor Take 2 (iv)Dec 16, 2023
- Rogue Runner v0.10.2 - Room Editor Take 2 (iii)May 27, 2023
- Rogue Runner v0.10.1 - Room Editor Take 2 (ii)May 25, 2023
- Rogue Runner v0.10.0 - Room Editor Take 2May 14, 2023
- Rogue Runner v0.9.0 - EndlessMay 06, 2023
- Rogue Runner v0.8.2 - Room Editor IIIMay 06, 2023
- Rogue Runner v0.8.1 - Room Editor IIApr 30, 2022
- Rogue Runner v0.8 - Room EditorApr 23, 2022
- Rogue Runner v0.7.1 - Updating the StatsApr 20, 2022
Leave a comment
Log in with itch.io to leave a comment.