Rogue Runner v0.5.3 - Taking Turns IV

The last part of setting up the turn-based system is incorporating interactive elements into the system (e.g. doors and chests).

So, when a player movement is complete, the game checks whether there is anything interactive in that space. If there is then the game deals with the consequences and then moves to the enemy's turn. If there is nothing then the game will skip straight to the enemy's turn.

We now have the main systems in place for a turn loop - players, enemies, doors, chests and items, a randomly generating dungeon.

This means that we have finished v0.5 and I have updated the playable version.

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